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Zero Orders Tactics (v0.575)

Indirect control turn-based puzzle strategy · By Pauloondra

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Recent updates

0.575 -BETTER tutorial
This game has pretty new mechanics, so I'm trying to make my tutorial as good as possible. I've even made some live playtests! The results of it - in this updat...
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0.550 - Skill trees, Tutorial, Global map
Skill trees unique for every hero Tutorial battle, finally! Global map (you can choose the next battle after finishing the previous one Better (and more balance...
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0.510 - Quests, Heroes
Quests! - you will unlock new heroes, units, and spells between runs Heroes - you can choose a hero before every run. Upgrade it by gaining Exp while playing Be...
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0.486 - small fixes and improvements
Better visuals for armor and magic armor feats Now you can speed up animations to x2 and x4 Animations for applying a boost and its wearing off...
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0.484 - small fixes and improvements
small fixes and invisible improvements premade player and enemy builds, units rebalance Now you can change terrain under units and chests too Forest vision feat...
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0.481 - units, graphics, something
All unit types with sprites were replaced by new ones. Now I have ~75 unit types, which is much more than I dreamed before :D Units move by cool-looking jumps G...
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0.443 - smart enemy spawn, clearer map, main menu
Enemy spawns less chaotic A clearer map, better showing is a pawn yours or enemy's Colorful main menu with extra buttons...
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​0.440 - Graphics, UI, anums, spells, feats and so on
New tiles, now pixelized No more random in target selection, now it's determined Nice desaturation effect to make plan view mode more readable Mini tutorial and...
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gonna unzip it soon!
started by icaio Dec 23, 2023
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